

I had already gotten everything else merged and working (and with the mods running in question, I actually found being strategic with what I merged worked better than trying to merge everything!), and the skill values was the only thing that appeared to be wrong. (I imagine there's terribly good programming reasons why it doesn't, starting, one suspects, with the game not having to check to update them or something.) Thanks, I wouldn't have known that! I just naively assumed that the game would pull the displays from the data files, rather than have them in two places (one for the mechanics, one for the interface). in FCR3 6/12/18 and 10/20/30 I think in vanilla), not the actual amount of skill points the character has spent.)Īh! Right. (Edit: clarification: I mean for the numbers of skill points required in a branch to unlock the next tier (e.g.

So, I was wondering if anyone could point me in the direction of which files the numbers for the skill branches were located (I looked in and didn't find anything obvious)? I don't really have much of an idea where to start looking, but if I knew that, then I might be able to tweak the former with the latter's numbers manually myself.

I got them about as far as running together with the script merger, but it appears which ever mod I have first in the sequence appears to over-write the other in actual operation of the skills screen. I wonder if I could get a little assistance? I am trying to merge a couple of mods, both of which deal with the skill screen one of them changes the number of slots, the other the number of skill points to unlock the lower tiers of branches (Slot slots slots and FCR3 respectively). Where is the data on skill points per skill branch located?
