


You cannot hold more than one “offering” at a time, meaning if you have one, another will never drop until you use it.I touched on this briefly the other day, but Archon’s Forge, the new public arena event in the Plaguelands, is a disaster on every level. The problem is that it instantly feels so essential that I have literally no desire to use any of the other seven artifacts. Sprint cooldown has always felt more like a bug than a feature, but now it’s clear that isn’t the case as its removal is now a rare perk. My point? This should never have been a perk, it’s something that the game simply needs, period. You may not notice it immediately at first, but play with it for a while, then switch it off again. In a game where you are constantly sprinting and un-sprinting to attack enemies and hide yourself, it feels so much better to be able to press spring and always have it sprint. I’ve been using Jolder’s, and quite simply, there’s no way to live without it. Jolder’s artifact gives players the ability to remove sprint cooldown, a strange choice given that this is something that fans have been requesting for years at this point, yet now it’s showing up as a perk on a single item. This week, if players complete the campaign and a relatively simple patrol quest, they’ll get access to one of three new artifacts, each with a special bonus power. Sprint Cooldown Removal Is Impossible To Live Without
